The Werewolves of Millers Hollow: History and Rules

The Werewolves of Millers Hollow: History and Rules

Have you ever heard of the game called The Werewolves of Millers Hollow? This is a fantastic card game that will make you want to play it over and over again. This game is based on the social deduction, and it’s fun to play in the circle of friends you know. If you can’t lie and always give away the truth with gestures of facial expressions, this game can teach you to control yourself because you definitely don’t want to be kicked out at the very beginning

History of The Werewolves of Millers Hollow

This game is based on its Russian counterpart designed in 1986 by Dimitry Davidoff. Its initial name is Mafia, and it has many other variations but the rules remain pretty much the same except for the name of the characters and their quantity. This game is best played in the group of 6-10 players, but it also can be played in much larger groups. In this case, more characters are involved in the game and assigned to layers.

The gameplay here is divided into two distinct periods: day time and night time. During the night the villains kill helpless citizens (villagers) and during the day, the remaining part of the city tries to detect who is the villain. In a classic Mafia, game villains are notorious Mafiosi. In Werewolves, the villains are obviously vicious wolves who then turn into humans during the day.

The best part of the game is that you don’t know who is who, and people can lie, invent things, pretend to be other characters to reach the ultimate goal – winning. And there can be only one winning camp: villagers or werewolves.

Rules and Gameplay

werewolves Rules and Gameplay

In a godforsaken town, a whole pack of ferocious werewolves have appeared and terrorize the whole town. Werewolves keep the whole village in fear, and every night another murder takes place in town. Participants of the board game The Werewolves of Millers Hollow either play the role of villagers trying to destroy predators or try on the skin of a werewolf and begin the systematic destruction of the townspeople.

Before the start of the game, all participants “blindly” receive a card with their role. The task of the werewolves is to eat all the civilians before they find out who all the werewolves are and kill them during the day.

Night falls on the city. At this time, werewolves are the rulers of the village, they can decide who lives and who dies. And while the rest of the participants sleep soundly, the wolf pack decides together who they gonna “eat” during this night.

So what’s happening the next morning, you’ll ask? The next morning, when all the participants in the game wake up, the host announces the victims of predators. The inhabitants of the city gather for advice, where they decide which of the players seems the most suspicious. According to the results of the vote, the most suspicious player is executed. After that, the player may either open their card or remain unannounced. The actual suggestion here would be not to open cards before the game is over. This way you have no clue about who is winning (if you’re not a werewolf for sure).

Then the night falls again upon the city. The game continues until all civilians (or werewolves) are destroyed.

This game has a set of particular characters who can be assigned to a random player. The more the number of characters, the more interesting the game gets!

A Fortune-Teller, a Sheriff, a Little Girl, and a Hunter

Just like in Mafia, The Werewolves of Millers Hollow has its own set of characters. In addition to werewolves and civilians, the town is full of people with magic abilities and powers. For instance, a fortune-teller is able to find out which of the participants is a werewolf. A hunter can shoot any other player when dying, and a little girl can spy on werewolves at night. Players must also choose a sheriff whose voice equals two voices at once.

Cupid’s Arrows

The Werewolves of Millers Hollow board game has a unique character that can connect the hearts of any two participants. From now on, the task of lovers is to kill everyone else. The intrigue is that the beloved do not know the role of their partner. And naturally, especially interesting situations arise when a werewolf and a villager become lovers.

Witch’s Elixir

Another cunning witch lives in the town. Once per game, she can brew an elixir capable of resurrecting the dead or prepare poison, from which any of the participants dies at her request.

The Village of 18 People

The Werewolves of Millers Hollow board game easily gathers from 8 to 18 participants at the table. As in the original “Mafia” – it’s not possible to play the game without a host who is aware of everyone’s role and announces all the events happening during the day and night. The Werewolves of The Millers Hollow is a psychological game that does not require a long reading of the rules. The game will be a great way to relax at a party or in a large family circle. It can even be used as psychological training for the development of verbal abilities and intuition. The game is not recommended for people whose feelings can be easily hurt because during this game your actual friends can turn your back on you and suspect you in being a villain even if you’re not. Remember that everything that happens is just a game, and you should not take it personally.

This game is a perfect way to spend a marvelous evening with your co-workers or friends, and even with strangers! You can spice it up a little by adding new characters with special abilities, but be aware that the host of the game has to be twice as attentive as each player. The outcome of the game depends on your ability to detect a lie and to deceive everyone else.

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