7 Most Challenging and Longest Board Games

7 Most Challenging and Longest Board Games

Most often we play board games of 10 to 15 minutes duration. But there is another type of board games. They are so complicated that you have to prepare for them as for a parachute jump. They last a long time, but the pleasure of winning in such a game is much greater! If you’re a fan of these kinds of board games that can captivate the company for hours, then you’ve come to the right place. See the list below and choose what you’ll play next!

Galaxy Trucker, 2007


Did you know that you can make a lot of money in space? You never heard of it? Then don’t turn down the Corporation’s offer – it’s your chance to get rich and test yourself as a space engineer, trader, and warrior. Everything is valuable in space: people, specific cargo, bravery, and the ability to stand up for yourself. But for the Corporation, it’s all on the back burner, as the metal is priceless to them. What is the cheapest way to deliver the metal? If you have trouble answering, we can help: The most inexpensive way to provide metal is when a pile of metal delivers itself to the spot.

As a trucker, you are allowed to assemble your spaceship from different parts and take it on a journey. During the trip, you will have to: cross meteorite showers; repel smugglers’ attacks; land on a planet and load the holds with special cargo, which can be successfully sold upon arrival; examine abandoned ships and stations – your crew can repurchase some, and others can store various cargoes on their board. Upon arrival, the Corporation rewards you for the speed of delivery, the maximum survivable ship, and the load delivered. With each of your three scheduled flights, you will build an increasingly sophisticated ship, as each new voyage will be more dangerous and challenging.

Players: 2 – 4

Time: 45-90 min

Age: 10+

Arkham Horror, 1987


Something insane and terrible is awakening in the small town of Arkham. Only you, as a brave detective, can stop those ancient and inconceivable nightmares that at any moment can splash out on the temporarily quiet and peaceful streets of the city…

As a detective, you will have to chase cults, fight the spawn of the darkness, face the Ancients themselves and close the portals to the other dimensions. Your character has both strengths and weaknesses. Moreover, your mind will not always be able to withstand what is to be seen there, where forces beyond human comprehension will throw you. Even Arkham itself can change dramatically in the processes of play and decision-making.

Players: 1-6

Time: 120-180 min

Age: 14+

This War of Mine, 2017


A spontaneously formed commune is doing its best to survive. Players must take shelter, search for supplies and medicine during sorties, defend themselves against other civilians, and avoid confrontations with soldiers.

The characters spend their lives waiting for the war to end. Each day is divided into eight phases. In the morning, players open the event map and find out if they are facing a new attack or a temporary respite. In the afternoon, they take action, trying to improve vital signs, patch shelters, find items, and do something useful. At sunset, everyone eats dinner and pulls themselves together. In the evening, some get to stand guard, some go on a sortie for essential items, and some stay to rest. During the night raid, volunteers explore one of the ruined city locations and sometimes get into serious trouble. During the night raid, those remaining in the shelter will most likely have to fight off other desperate citizens. At dawn, players meet up, check the characters’ vitals and move on to a new day, which means new unpredictable twists of fate: the 160-page scenario book includes more than 1,900 plots, and the decisions players make often lead to irreversible consequences.

Players: 1-6

Time: 45-120 min

Age: 14+

Scythe, 2016


Imagine an alternate 20s of the last century. The war was over, giving a boost to technology. But in addition to giant combat robots, it brought destruction and defeat to all parties to the conflict. On the ruins of civilization, each of the participants begins to create an empire and bring prosperity to their people. In the game “Scythe,” you need to develop and optimize the most efficient resource extraction mechanism with the subsequent conversion into victory points. But, you have a hero who can travel the world collecting crumbs of lost technology. And giant combat robots that can ensure control over certain territories with minerals. During the play, you need to watch out for your reputation among the civilians in neighboring countries. Guard the exits against secret dungeons. Otherwise, a whole army can suddenly appear in your rear. And of course, try to capture and keep the factory, which will bring you extra victory points and cool bonuses.

Players: 1-5

Time: 90-160 min

Age: 14+

Container, 2007


This game is about romance and economics at the same time. Each player here is both a manufacturer and a brave captain who leads their freighter to a distant island. After arriving on the island, the players have a final challenge: an auction, the results of which will determine the winner.

You will have to organize production, build warehouses, sell goods, manage pricing policy, and negotiate with competitors. And all this is not on paper, but in 3D. The game set has containers of five different colors, and the length of the container ship is 18 cm. Thanks to the open economy model, the players control the market situation, making the game even more exciting. Moreover, even the surface of the table on which the board game is set up takes part in the process: it’s the sea where ships with goods are sailing.

The game will please both its loyal fans and new players. It develops strategic thinking in older children, introduces them to economics, and brings the flavor of distant wanderings to their parents too.

Players: 3-5

Time: 75-90 min

Age: 13+

Brass: Lancashire, 2018


This is an in-depth economic strategy game from renowned board game designer Martin Wallace. The game takes us to 18th-century England, to Lancashire, where the Industrial Revolution is emerging.

So in the eighteenth century Lancashire became one of the main centers of the cotton industry. Production began to accelerate much faster thanks to the advent of steam engines. But at the same time, it began to require the constant supply of coal. Accordingly, the need for coal mines and the development of ways to quickly deliver this fuel to industrial plants increased. The industrial chain influenced the transport chain’s development – coal was delivered by rivers and canals, and later by trains.

In this complex board game, you have to build cotton factories, coal mines, shipyards, ports, waterways, railroads, and factories. You also have to think carefully about the ways and means of selling your finished products to earn as much money as possible, which you can then spend again on developing your industrial empire.

Players: 2-4

Time: 120-180 min

Age: 14+

The Manhattan Project, 2011


On August 12, 1945, the nuclear race began. Scientists, military, and politicians have only just recognized the destructive power of the atom. They are ready to create the latest weapons that can completely change the nature of war and put the entire planet at risk. You become the head of the nuclear program, who must be the first to provide your country with a suitable arsenal.

To win the game, you need to earn points for developing bombs, conducting test explosions, and arming bombs. The country with the fastest number of points becomes the world superpower.

During the game, you manage workers and resources. As in other resource management games, you need to carefully choose the direction of development and think about your opponents’ actions. Fix buildings, send spies for technological secrets to other nations. As a rule, the game ends with bomb development, test explosions, and military service acceptance.

Players: 2-5

Time: 120-160 min

Age: 12+

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